This tutorial will cover addition damage effects.
These damage effects are the more extreme types of damage. As opposed
to small dents and bullet holes, this tutorial will discuss more drastic
damage effects. The tools used include a dremel, hobby knife, and hair
dryer. The dremel and attachments used are pictured below.

The following is and example of damage resulting from
rubbing up hard against rocks or a direct hit from a rather big weapon.
The first set of pictures are before shots followed by after the damage
is applied. These effects were created usng the dremel too and the sanding
attachment. The damage was created by slowly sanding from different directions
to the armor. Rotating the armor and sanding the targeted area creates
this effect.






The following damage techniques is applied to broad areas
of the MS where substantial damage can occur. These areas are usually
wide areas that stand out on the MS such as leg armor and shoulder armor.
The following pictures are process pictures from start to finish. The
first step is to plan out how you want this damage done. MG kits come
with great internal details that show where strength points of the armor
lie. I just drilled pilot holes with the dremel, then carefully cut as
close to these guildes as possible, then finished up using the hobby knife
and sanding to straighten the cuts out.
The first set of pictres is the leg armor from a MG Gogg,
I drilled pilot holes, cleared up more plastic according to the detail
lines inside the armor, then did some final clean up. Before the last
picture of this set, I used the dremel and sanded down the damage areas.
Then using a hair dryer, I heated the plastic and flared out some of the
damaged areas. The last picture of this set shows the piece after all
the damage techniques have been applied and painted in the base color.





The following pictures are from the shoulder piece of
the MG Gogg. I used the same process as with the leg.




The completion of these damage effects are paint, dry
brushing, and pastels that have already been covered in previous tutorials.